Had fun before I got stuck...
I did everything up until I got the lighter -- then I didn't know what to do. So I head over to your site and read the walkthrough -- what tool shed? Am I missing something here?
The Epitomy of Interactivity
Interactivity not only thrives, but is the core of this game. While it may seem interactivity is the core of _every_ game, this display of how it can be done is "fresh" in the Flash world.
The thing I like about this is that the "engine" this game is based on is very old, as stated it is maybe an "update" or maybe even a spin-off of what games like Dragon's Lair and others brought to gamers more than a decade ago. But by adding a stylistic flair of simplicity entwined with a new design, you have truly created an interactive movie. I didn't even know the game had started when he landed in the water!
Who knew that not having on-screen HUD's was so good...
A good game to kill some time.
I've been playing this game for a couple of hours, nothing better to do!
The game is good, it has good interactivity but it leaves you wanting more. Well this is a good and bad thing, because you would like to have more control over your base, you would like to build it the way you wanted, and you would like to build it to cover a huge amount of land.
Apart from that, it gives you a sense of satisfaction when you finally complete your task, which is just to not even see the enemies onscreen anymore because they are killed too fast :D
My final tally:
3067 Tower Guards
300 Repair People
3 ComHub Employment
(air strike is useless and it's a waste of money to hire those guys :D)
Level 51! :D
Have fun and beat my tally.
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